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Unity terrain alpha map texture edge blending
Unity terrain alpha map texture edge blending








unity terrain alpha map texture edge blending

Of course Unity is mostly madden for middle size games like FPS, racer games, 2d platformers. I mean ship really big and terrain is huge, you fly at 7km altitude. One of the special thing about Skyship Aurora - huge size. Creating such rules is not easy stuff they should be balanced, so creating random things like weapon or room in dungeon crawler is a same work as premade prefabs.

unity terrain alpha map texture edge blending

This rules in real life - Physics, they applied at any very small part of the world and affect big huge connected structures. I found it when make some Neural Network Animation. But why this world, this life is not so boring ( commonly ) because rules applied many times and they are very balanced, that not destroying whole system just modify it. They only way to make procedural things interesting apply some rules like generated fractals, cool terrains with erosion. And it obvious, because any procedural generation have Gaussian distribution law that boring too. Boring terrains, boring quests, boring weapon. But one thing that have all procedural things - they are boring. Procedural terrains, procedural quests, procedural weapon. Procedural generation is common thing in computer industry.

unity terrain alpha map texture edge blending

This actions can be triggered by neural network or just randomly in simplified AI model. If they are not hungry they not looking for food If they have bad mood ( was damaged ) they swim slowly most

unity terrain alpha map texture edge blending

They remember the most often place of feeding and at time of big hungry swim to that place Swim slowly ( maybe random I don't figured it out ) Maybe some day i will made it with unity or you can use it for any underwater creatures. This behavior can be used in video games or simulations. I was watching 3 Koi fish in aquarium for quite long time and found out that fish behavior is not simple.I was thinking before that fish have a smallest amount of neurons, so their behavior is pretty random.










Unity terrain alpha map texture edge blending